The first Gameworks camp is now complete!

From June 28th to July 23rd a group of 8 talented individuals came together and succeeded in making a highly playable, fun and addictive game called 'Tea Minus Ten'.

Toby Rushton, team leader of Spiffing Creations led the 8 man team in creating ‘Tea Minus Ten’; a casual and addictive score based indie game developed using XNA technology. Under the guidance and support from MD of SmashMouth Games Zuby Ahmed and the rest of the SmashMouth team, the Spiffing Creations team met twice a week to provide progress reports, followed by feedback and play testing from the SmashMouth team. The game consists of a simplistic mechanic, "What goes up, MUST come down!"...

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The Gameworks XNA Gamecamp 2010

MORE APPLICATIONS COMING SOON FOR 2011!

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Tech

Learn about the technology you will be using including: Microsoft XNA & Autodesk 3dsMax

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How can the Gameworks help you?

• Work as a real game developer
• Get a published title on your C.V.
• Learn industry best practices
• Improve your grades
• Build a stronger portfolio

See what the industry is saying ...

"I can say, first hand, that this new project will help new-comers and more  experienced individuals alike to get a foot-hold of where they need to be, and to give them a real sense of direction."
[Steve Hird, Senior Concept Artist, THQ]

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